UFC: Sudden Impact | |
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Cover art, featuring late UFC Hall of Famer The Mask being hit by Phil Baroni |
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Developer(s) | Opus |
Publisher(s) | Global Star |
Platform(s) | PlayStation 2 |
Release date(s) | April 21, 2004 |
Genre(s) | Versus fighting, Sports |
Mode(s) | Single-player Offline multiplayer |
Rating(s) | ESRB: T |
UFC: Sudden Impact is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Opus and published by Global Star. It was released on April 21, 2004, for the PlayStation 2. It is the fourth UFC game released and the second and last on the PlayStation 2.
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The gameplay in Sudden Impact is very similar to that of the previous entries in the series. Each fighter possess a fighting style that varies between Boxing, Karate, Kung-Fu, Luta Livre, Kempo, Muay Thai, Ninjitsu, Sambo, Submission, Sumo, Pit Fighting, Pro Wrestling, Kickboxing, Wrestling, Brazilian Jiu-Jitsu, and more. Each of the four face buttons on the controller specifically controls one of the fighter's limbs. By hitting two buttons at once, the player can perform a takedown, a grappling move, a submission move or other similar technique. An addition made to Sudden Impact's gameplay is an added focus on fence positioning. When backing an opponent into the cage that surrounds the Octagon ring, attempting a grapple maneuver will put the player into one of several different possible positions, including a standing face-off as well as a special ground-mount, where the bottom fighter's head is literally pressed against the cage. The overral gameplay is also slightly faster in comparison to the previous games. Fights are announced by Bruce Buffer and refereed by "Big" John McCarthy.
In Arcade mode, the player choose a fighter and fights against CPU controlled opponents for an unlimited number of fights. On Versus, up to two players fight against each other.
In Story Mode, the player can create his own mixed martial artist. The player start as a street fighter who is found by a MMA trainer. The trainer sets the player on the path of making it to the UFC within three years. The player then chooses one dojo out of eight, each with their own fighting styles. Each aspect of the training requires the player to perform a specific challenge, such as landing three left punches or taking an opponent down twice in a match, and more. Winning challenges earns stat points and new moves. At the end of each month, the player will be presented with an evaluation challenge, which varies between hitting a punching bag in a timing-based minigame or a simulation of the created fighter sparring against another recruit or fighter.
In December of each year, the player take part in an amateur Open Weight UFC-style tournament against a number of generic characters. The mode ends after three years of training are completed and the player successfully reaches the UFC. Additionally, graduating to the UFC level means that the created fighter will be available in the remainder of the game's modes.
In Champion Road, the player picks a fighter and must win four fights before having a title match. On winning, the player receives a Silver Belt. If the player choose the same fighter again, Champion Road will become Legend Mode and it is needed to win nine matches before receiving a title shot and winning the Gold Belt. On these modes, the player will only fight against fighters of his same weight class, and it is necessary to win titles to unlock certain characters on that class.
In Tournament mode, the player can compete in an eight man eliminatory tournament that mirrors the early UFC events. The player has to win two matches before reaching the final and win the tournament.
Although the matches in Arcade and Versus modes occur in an Open Weight format, the fighters are indeed separated in weight classes. Referee "Big" John McCarthy, UFC president Dana White, UFC chairman Lorenzo Fertitta and the late UFC Hall of Famer Charles Lewis, Jr., known as The Mask from the TapouT clothing brand, are also unlockable fighters.
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